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The Sims: Livin' Large (PC)


From: JMGold87@aol.com
Date: Mon, 12 Feb 2001 20:46:22 EST
Subject: A code
To: lenny@gamecodes.com
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To see a naked Sim Click (CTRL) + (SHIFT) + C Then type in move_objects on
and then click on the shower or tub and drag it some where else until sim has
finished showering.

From: william sanders <jasondamon@InfoAve.Net>
Subject: THE SIMS LIVIN LARGE for windows
To: lenny@gamecodes.com
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WHEN YOU ARE IN GAME PLAY WHEN YOU ARE BUILDING YOUR HOUSES HOLD SHIFT DOWN AND GO ACROSS THE ROOM

WHEN YOUR PUTTING ON YOUR WALLPAPER HOLD [SHIFT] AND THE WALLPAPER WILL COVER THE WALL IT SELF JUST CLICK WHEN READY

From: "P. Idlewine" <pidle@pacifier.com>
To: <lenny@gamecodes.com>
Subject: The Sims Livin' Large
Date: Mon, 19 Mar 2001 16:53:23 -0800
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code is:Ctrl + Shift + c  route_balloons on then to turn off type: route_balloons off

From: SexiiBoii135@aol.com
Date: Thu, 15 Feb 2001 20:59:27 EST
Subject: TheSims'Livin Large'(PC)
To: lenny@gamecodes.com
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This is the way to get money faster, type: "rosebud;!;!;!;!;!;!;!;!;1" and
hold the enter key down down. It will say that there is no such cheat, but it
will add the money. Keep holding it down until you reach the amount you want

 

TYLER11091988@aol.com  

FASTER CASH FOR YOUR SIMS
press [shift]+[control]+c and type rosebud,then push shift, control, and c another time. type !;!;!;!;!;!;! as many times as you want and for every ! you get 1,000 green ones.

Sncsguy@aol.com  

type shift+ctrl+c then a box will appear in the lefthand corner of your screen, type in rosebud. This will increase your money by 1,000! You can do this over and over to get more and more money!

 

jose2636@hotmail.com

While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

While playing a game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.99 neighborhoods

99 neighborhoods

Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.

Full traits

Create a Sim with no traits (0 nice, 0 active, etc.). Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.

  • Keep Sim alive

    When a Sim dies, you can keep them alive by using the "move_objects on" code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.

  • Cheat Codes

  • While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

  • RESULT CHEAT CODE
    1000 Simoleons rosebud
    Add new family history stat to the current family hist_add
    Appends the route destination list to AllRoutes.txt
    every time a route is found
    write_destlist
    Architecture tools automatically set the level as needed auto_level
    Automatically import and load indicated FAM file import [FAM file]
    Automatically load indicated house, no questions asked house [house number]
    Check and fix required lot objects prepare_lot
    Completely flush app to VM file when running
    Windows NT
    flush
    Crash game crash
    Create moat or streams water_tool
    Create shrunk_text_#.bmp files shrink_text [font_size] [text]
    Create-a-character mode edit_char
    Display personality and interests interests
    Draw all animation frames disabled draw_all_frames off
    Draw all animation frames enabled draw_all_frames on
    Draw colored dots at each person's origin draw_origins
    Dump entire memory to core_dump_[date:time].txt core_dump
    Dump selected person's most recent list of scored
    interactions to a file
    dump_happy
    Dump selected person's motive contribution curve to a
    file
    dump_mc
    Enable debug flag to show outcome choice dialogs for
    social interactions
    debug_social
    End sim logging sim_log end
    Execute "file.cht" file as a list of cheats cht [filename]
    Floorable grid disabled draw_floorable off
    Floorable grid enabled draw_floorable on
    Force an assert for testing assert
    Log animations in the event log window log_animations
    Map editor disabled map_edit off
    Map editor enabled map_edit on
    Move any object move_objects on
    No tutorial object generation when tutorial house is
    loaded
    tutorial off
    Prevent web browser crashes browser_failsafe
    Preview animations disabled preview_anims off
    Preview animations enabled preview_anims on
    Programmer stats tile_info
    Quit game quit
    Read in behavior tuning constants from Tuning.txt #import
    Rebuilds entire control panel/UCP from scratch rebuild_cp
    Refresh the BMP_ resources for all people whose IFF
    files are writable
    refresh_faces
    Rematch dependent textures and regenerate bitmaps
    for all user characters
    refresh_textures
    Restore tutorial restore_tut
    Rotate camera rotation <0-3>
    Routing debug balloons disabled route_balloons off
    Routing debug balloons enabled route_balloons on
    Run series of random operations on unhoused families fam_test [opcount]
    Save currently loaded house save
    Save family history file history
    Say "plugh" plugh
    Say "porntipsguzzardo" porntipsguzzardo
    Say "xyzzy" xyzzy
    Selected person's path displayed draw_routes on
    Selected person's path hidden draw_routes off
    Set event logging mask log_mask
    Set free thinking level autonomy [1-100]
    Set game speed sim_speed [-1000-1000]
    Set grass change value edit_grass [number]
    Set grass growth grow_grass [0-150]
    Set lot size lot_size [number]
    Set maximum milliseconds to allow simulator sim_limit [milliseconds]
    Set sim speed sim_speed [-1000 - 1000]
    Set time of day (unpatched game version) set_hour [1-24]
    Set z offset for thought bubbles bubble_tweak [z offset value]
    Sets the neighborhood directory to the path [directory path]
    Sets up the borders of the lot with non-editable flag lot_border [<tl> <tr> <bl> <br>]
    Sets whether menu items appear for in use objects allow_inuse
    Show memory view window in debug builds of the
    game
    memview
    Start sim logging sim_log begin
    Swap the two house files and updates families swap_houses [house number] [house number]
    Ticks disabled sweep off
    Ticks enabled sweep on
    Tile information displayed tile_info on
    Tile information hidden tile_info off
    Toggle allowing visitors to be controlled using the
    keyboard
    visitor_control
    Toggle assets report report_assets
    Toggle automatic object reset feature auto_reset
    Toggle calls to PeekMessage within sim loop sim_peek
    Toggle camera mode cam_mode
    Toggle display of unavailable interactions in person
    control menus
    all_menus
    Toggle music music
    Toggle object compression in save file obj_comp
    Toggle quaternion transformations quats
    Toggle sound log window sound_log
    Toggle sounds sound
    Toggle web page creation html
    Total reload of people skeletons, animations, suits
    and skins
    reload_people
    Trigger sound event soundevent
    Write out an RTE file every time a route is found write_routes
    Write out behavior tuning constants to Tuning.txt #export