jose2636@hotmail.com
Unlimited Firestorm Wall
This trick allows a fully charged Firestorm Wall to last indefinitely
without having to turn it off to recharge. First, fully charge your
Firestorm Wall and turn it on. Then before it turns off or runs out of
power, sell or turn off your power plants until the message "On
Hold" appears in the Firestorm Icon. Your Firestorm Wall will now
remain on indefinitely unless you build or turn on your power plants.
Note: This trick works with the original, unpatched game. However, this
trick does not work in the patched versions of the game.
Hijacking vehicles
Take a Mutant Hijacker into a city, find a car, truck or a bus, and select
it. Then you will have control over the vehicle. They can be used as
transports.
Control NOD ore processor and mining vehicle
Note: Try this trick on the "Destroy Chemical Tanks" GDI
mission. Position an engineer next to the NOD ore processor and wait for
the mining vehicle to dock with the structure before capturing it. You
will get control of the building and the vehicle.
Kill a Cyborg Commando in with one hit
Note: This trick requires the ability to build a GDI Firestorm Wall
Generator and Firestorm Wall sections. Fortify your base and develop it
until you have the option to build a Firestorm Wall and sections. Then,
build Firestorm Walls across any sections where an enemy can get into your
base. When a Cyborg Commando is over one of those sections, turn on the
Firestorm Wall Generator to kill it easily.
Baby Visceriods
Order an infantry unit into tiberium until the soldiers die to create baby
Visceroids. Note: The Visceroids are not friendly after becoming adults.
Adult Visceroids
When playing as NOD, launch a chemical weapon into the enemy base that has
a lot of surrounding population. The people will die and turn into adult
Visceroids, which will then destroy the base. They are even a threat if
the enemy has an Obelisk Of Light.
Easy building capture and profit
When playing as NOD, purchase some subterranean APCs and fill them with
engineers and a Cyborg Commando. Take the APCs within their base and pop
up next to something important (GDI Upgrade Center, Tiberium Refinery,
etc.). Have your engineers pour out and have them take it over. The
commando will protect the building that you capture. Should he fail, sell
the building for an easy profit.
Winning with an air assault
The easiest way towards victory using an air assault is to take out the
SAM sites. However, when you bomb SAM sites they just re-appear. When
playing as NOD, purchase some subterranean APCs and fill them with
engineers. Send them to the opposing teams base maker, take over the base
maker, and quickly sell it. If the other team is NOD, you will first have
to disable their power plants.
Easy way to destroy enemies
Build a Tiberium Waste Facility and a Missle Silo. Then when your Chemical
Missile is ready, wait for your Tiberium Waste Facility to fill up again.
When it does, fire your Multi-Missle at your opponent's Construction Yard,
which should destroy it. Then, fire your Chemical Missile at the Weapons
factory. It may not be destroyed, but you will have another Chemical
Missile ready. Also fire that missile at the Weapons Factory, which should
finish its destruction. The enemy cannot build any more, or build
vehicles. The Chemical Missile should make all surrounding troops
Viceroids. The Viceroids will destroy most of the surviving buildings.
Protection from NOD ballistic missiles
For GDI commanders, the Firestorm Wall can be used as protection against
NOD ballistic missiles. The walls should be placed above the base and/or
in the general direction of the enemy base. They can have spaces in
between to save on power and money. The Firestorm building should be fully
charged. Turn on the wall when you hear the "missile launch
detected" warning. If you have nothing else to do, you can watch the
missile dissipate in the Firestorm Wall. Note: This was done with a base
at the bottom of the map. It may work differently if your base is
elsewhere. Also, do not send your aircraft through the Firestorm Wall
while it is activated because they will be automatically be destroyed.
Tiberium vein damage
Tiberium veins will damage most vehicles, except for the following: NOD
Buggy, Wolverine and Hover MLRS. This makes them excellent units for
scouting vein areas. Veins also have no effect on infantry and Harvesters.